![]() When lying prone, you move much more slowly compared to in the final.There's still never anything on the other side of them, though. the doors on the other side of the grove elevators) can be opened on Mission difficulty 0 in this version. Doors that are "broken beyond repair" or otherwise permanently locked (e.g. ![]() All other Mission difficulty levels work as intended. By interacting with the elevator panel repeatedly, you'll eventually get it to work. This is due to a bug in this version where a related variable in the code is left uninitialized only on difficulty 0 - normally you're meant to be able to use the elevator at all times, but because of this uninitialized variable, it effectively either succeeds or fails at random.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |